Title: Phoenix Wright: Ace
Attorney – Dual Destinies
Format: Digital Download via
Nintendo eShop, cartridge for Nintendo 3DS
Release Date: October 24,
2013
Publisher: Capcom
Developer: Capcom
Original MSRP: $39.99 US
MSRB Rating: M
*Author’s note: Due to the heavy
amount of story that takes place in this game, I will only discuss events that
take place between cases 1 and 2, to refrain from any huge spoilers.
All the Fun of Being a Lawyer, Without
the Lawsuits!
I want to open this
review by saying that I am a big fan of the Phoenix Wright series. I picked up
Ace Attorney about a year ago, and have been running through them off and on
for about a year. I finally got around to the newest game in the series, and I
felt right at home.
Game play: If you’ve never
played a Phoenix Wright game before, this one may come as a bit of a shock.
Here’s a quick synopsis to give you an idea: you play as Phoenix Wright, a
defense attorney for the Wright and Co. law offices. Your job it to prove, through
investigation and questioning of suspects and persons of interest, that your
client is innocent. Each case typically consists of two parts: investigation
(in which you gather information and clues as to who the real perpetrator is),
and the trial (in which you use your evidence gathered to prove your client
innocent). These games are HEAVILY story driven and require the player
to pay attention to the actions that take place, with Dual Destinies taking no
exception to this rule. With this being the fifth game in the main Ace Attorney
series, it’s almost expected.
The Phoenix Wright series takes its influences from the old
“point-and-click” genera, where you have to find specific pieces of information
that are relevant to the case at hand. The games are quite challenging, forcing
you to think outside the box multiple times in a section. You will have some
help, though. In the newest game, you team up with Apollo Justice and Athena
Cykes to help you out. Apollo is a rising attorney in your firm, and Athena is
your partner for most of the trials. Athena specializes in analytical
psychology, and her power to pull out the full story of a witness’ testimony.
Confused? Don’t worry: the game lays everything out in an easy to understand
way, teaching you as the story progresses.
Apart from a new partner and a new ability to use, not much else is new
in the way of game play. You are still going around and figuring out the
mysteries as to why your client was found guilty. It is a very rudimentary
method, but it works. Although there’s not much new in the vein of game play,
the narratives are spectacular. After the first five minutes I was locked in,
spending several nights staying up late to finish off a trial so I could see
what happens next. If you really need to sleep, there is an option to save your
game at any time.
Visuals: With this being the
first game on the 3DS, the visuals have gotten an immediate face-lift. Although
the 3DS’s screen isn’t something to brag about, the guys at Capcom do their
best to make the characters look as good as possible. Visual animations of every
character are unique, the scenery has improved, all new locations (and
improvements on older ones) look sharp, and there’s now animated cut-scenes at
the beginning and end of most every case. Considering the power limitations of
the 3DS, the game looks great. The 3D isn’t half-bad either. I could stand
having it on for most of the game, but there were still moments where I needed
to take a break because it was too much of a strain on my eyes.
Apart from the visual upgrades, the character models have improved significantly.
No longer are they pixel-animated characters like in the past games. These new
models have a much more fluid movement. You can tell the animators took a lot
of time on the new models, as there is an actual transition from face-to-face,
wherein the past everything was its own separate animation, similar to a bad
.gif file or a glitching program.
Audio: The Phoenix Wright
games have always had a good soundtrack, and Dual Destinies is, once again, no
exception. The courtroom music is catchy and inspires vigor when your
assumptions and accusations are correct. You end up looking forward to certain
situations just to listen to the conviction music, as well as the song that
plays when you may be in trouble. The music is composed by Noriyuki Iwadare,
who has worked on the previous Phoenix Wright games, as well as the newest Kid
Icarus game for the 3DS. If I were to put the soundtrack into a specific musical
genre, it would have to be classical techno pop. It’s so damn catchy.
Online/Multiplayer: There is
no online multiplayer for Dual Destinies, but you can StreetPass with other
players. There is also DLC content available for download. It is an additional
case that retails for $6.99 on the Nintendo eShop.
Conclusion: Go buy this
game. Seriously, if you have a 3DS and like problem solving games, quirky Japanese
acting, or story-based games, pick this one up. If you’re unsure about the
price point, you can find the other four Phoenix Wright games pretty cheap for
the Nintendo DS. The only real gripes I have about this game would be the
inside jokes that are mildly common, some of the pixel hunting that takes place
isn’t quite perfect yet, and the inability to speed up the text when I want.
Apart from that, this game is perfect. Go buy this game.
Final Score: 9.25/10
Next week: Strider for
PS3/PS4/Xbox360/Xbox1
Don’t agree with the review? Have a game you want me to look at? Want
to throw a bottle of ketchup at me? Let me know on Twitter @AdHocMan. I’m also
on Google+, but I still don’t know how to Google+ yet.
Review written by Zachary Hockin



