Title: Phoenix Wright: Ace
Attorney – Dual Destinies
Format: Digital Download via
Nintendo eShop, cartridge for Nintendo 3DS
Release Date: October 24,
2013
Publisher: Capcom
Developer: Capcom
Original MSRP: $39.99 US
MSRB Rating: M
*Author’s note: Due to the heavy
amount of story that takes place in this game, I will only discuss events that
take place between cases 1 and 2, to refrain from any huge spoilers.
All the Fun of Being a Lawyer, Without
the Lawsuits!
I want to open this
review by saying that I am a big fan of the Phoenix Wright series. I picked up
Ace Attorney about a year ago, and have been running through them off and on
for about a year. I finally got around to the newest game in the series, and I
felt right at home.


Apart from a new partner and a new ability to use, not much else is new
in the way of game play. You are still going around and figuring out the
mysteries as to why your client was found guilty. It is a very rudimentary
method, but it works. Although there’s not much new in the vein of game play,
the narratives are spectacular. After the first five minutes I was locked in,
spending several nights staying up late to finish off a trial so I could see
what happens next. If you really need to sleep, there is an option to save your
game at any time.
Visuals: With this being the
first game on the 3DS, the visuals have gotten an immediate face-lift. Although
the 3DS’s screen isn’t something to brag about, the guys at Capcom do their
best to make the characters look as good as possible. Visual animations of every
character are unique, the scenery has improved, all new locations (and
improvements on older ones) look sharp, and there’s now animated cut-scenes at
the beginning and end of most every case. Considering the power limitations of
the 3DS, the game looks great. The 3D isn’t half-bad either. I could stand
having it on for most of the game, but there were still moments where I needed
to take a break because it was too much of a strain on my eyes.
Apart from the visual upgrades, the character models have improved significantly.
No longer are they pixel-animated characters like in the past games. These new
models have a much more fluid movement. You can tell the animators took a lot
of time on the new models, as there is an actual transition from face-to-face,
wherein the past everything was its own separate animation, similar to a bad
.gif file or a glitching program.
Audio: The Phoenix Wright
games have always had a good soundtrack, and Dual Destinies is, once again, no
exception. The courtroom music is catchy and inspires vigor when your
assumptions and accusations are correct. You end up looking forward to certain
situations just to listen to the conviction music, as well as the song that
plays when you may be in trouble. The music is composed by Noriyuki Iwadare,
who has worked on the previous Phoenix Wright games, as well as the newest Kid
Icarus game for the 3DS. If I were to put the soundtrack into a specific musical
genre, it would have to be classical techno pop. It’s so damn catchy.
Online/Multiplayer: There is
no online multiplayer for Dual Destinies, but you can StreetPass with other
players. There is also DLC content available for download. It is an additional
case that retails for $6.99 on the Nintendo eShop.

Final Score: 9.25/10
Next week: Strider for
PS3/PS4/Xbox360/Xbox1
Don’t agree with the review? Have a game you want me to look at? Want
to throw a bottle of ketchup at me? Let me know on Twitter @AdHocMan. I’m also
on Google+, but I still don’t know how to Google+ yet.
Review written by Zachary Hockin
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