Thursday, March 6, 2014

Strider for PS3/PS4/XBox 360/Xbox One/Windows - Review

Title: Strider
Format: Digital Distribution, Blu-Ray disc, DVD
Release Date: February 18th, 2014
Publisher: Capcom
Developer: Double Helix Games, Capcom Osaka group
Original MSRP: $14.99
MSRB Rating: E10+

Story: Strider opens up with our main hero, Strider Hiryu, gliding in on a cyberpunk-like glider through the mountains, while being attacked by the Kazakh army’s evil laser guns. This moment cleanly defines what the game is going to be about: a high-action, badass run through a country that really doesn’t want your presence anywhere near their base of operations.

Players that are familiar with the Strider history will feel right at home. However, newer players to the Strider series may find it difficult to keep up with what is going on. To summarize: the Kazakh army is killing Striders, as well as trying to take over the world. You, as Strider Hiryu, are to infiltrate the city, take out the chain of command, and stop evil from triumphing.

Gameplay: Strider, at its core, is a 2-D action platformer that plays similarly to Super Metroid for the SNES. In order to gain the upper hand on enemies, you’ll travel around Kazakh collecting health upgrades, weapon upgrades, passive abilities, energy upgrades, etc. It also follows the method of, once you get a new upgrade, you’ll meet a sub-boss who is designed to be weak to the new upgrade you just acquired.


What separates this game from your typical action platformer is that it’s fast. Hiryu controls pretty well, especially for a ninja. Your cipher, or sword, however, does feel like it’s lacking in power. That doesn’t mean it’s not effective. Once your cipher is infused with elemental powers, enemies who are of the same elemental color go down like melted butter. By the time I was nearing the end of the game, I backtracked through to pick up some collectables, and even though I was upgraded almost fully, it didn’t quite feel as it should when I was tearing through the fodder enemies that appear early on in the game.

As for the core element of platforming, the controls are tight. Jumping feels smooth, especially after receiving the double-jump upgrade. Maneuvering behind enemies and striking feels like it should, and the ability to grapple onto almost any wall is a great touch. On some of the smaller platforms, the controls start to falter. I was yelling at my TV more than once, trying to position myself at just the right spot to make a difficult jump onto a small ledge. Don’t worry too much though, as it was only to get an out-of-the-way collectable.

Speaking of collectables, there’s a ton. You can unlock things like character concept art and alternate costumes, but cooler still are the speedruns and Gears of War-style “horde mode” which is a ton of fun. Finding these and S-ranking the challenges add a high level of replay value to the game.

The one major gripe I have about this game is that it’s too short. I collected about 2/3 of the hidden items, and the main game only took me around 6 hours. It was a fun 6 hours, but I would have loved to have seen more. I’d easily pay $15 more for a revamp of the original Strider for the NES as a DLC add-on. The extra modes to add some more substance to the game, but I was left wanting more.


Visuals: The graphics are great. Everything has a crisp look to it. Cyborg enemies have a human-like quality to them, even when sliced open and sparks start shooting out from their abdomen. Classic enemies have had a touch-up as well. Those that are familiar to the series will recognize characters like the Tong sisters and Grandmaster Meio.

The background art is nothing to laugh at either. Everything from underground prisons, towering temples, slums, and palaces all have a good look and feel to them. No background repeats, so each area is its own separate experience, and the art directors make you respect that.

The most interesting visual characteristic would have to be Hiryu’s scarf. As you progress, his scarf becomes longer and starts to get a mind of its own. It’s constantly dancing around, similar to the inflatable arm guys that you would see in a used car lot. When you change elements, one color bleeds into the next with a clear defining line that’s just damn pretty to look at. Later on, you can find collectable items that change the color of Hiryu’s costume. Although they don’t have any perks, they are pretty cool to look at.

Audio: The soundtrack to this game is mostly homage to the soundtracks to the older Strider games, but with a modernized orchestrated sound. Although I’m not too familiar with any Strider games other than Strider 2, I found myself humming along to the catchier bits, as well as clenching the controller that much harder when the climactic boss fight music was queued up.

Voice acting is also implemented into the game, but it’s nothing like the narratives you would find in a Tell Tale game. All together, there’s about 150 lines of dialogue for the main plot, and the occasional “There he is!” from the cyborg grunt you need to slice. Personally, I think it’s great. Strider was never about the lore or voice acting. It was about kicking ass and taking names. The story does help the player figure out why Meio is trying to take over the world, and does it well enough that you‘re almost looking forward to the next back and forth between characters.

Online/Multiplayer: There’s no online multiplayer but, in the time trial and horde levels, there are leaderboards in which you can compete with your friends over who has the best time.

Pros: Good level layouts, strong soundtrack, fact ninja-action, feelings of being badass, a great homage to the original Strider games, high replayability.

Cons: tedious backtracking is required for 100% completion, the cipher doesn’t feel as strong as it should, controls are not always spot-on, too short of a game

Final Score: 8.5/10

Next Week: Hatsune Miku: Project DIVA f for PSVita

Don’t agree with the review? Have a game you want me to look at? Questions about the review/scoring system? Let me know on Twitter @AdHocMan. I’m also on Google+ at +Zac Hockin


Review written by Zachary Hockin

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