Format: Steam download, Windows PC DVD, Xbox 360, PS3
Release Date: March 4, 2014 (NA), March 6 (AU) March 7 (EU)
Publisher: Ubisoft
Developer: Obsidian Entertainment, South Park Digital
Studios
Original MSRP: $59.99
MSRB Rating: M
For this review, I’ll be playing the 360
version of the game
The highly-anticipated
South Park game has finally come out after several years in production. Does it
pay homage to the South Park that we have come to know and love, or foes this
fantasy RPG fall apart worse than a D&D character sheet soaked from water balloons thrown by the jocks?
Here’s my review:
![]() |
The Grand Wizard himself |
You play as the new kid who has just moved into town for a reason that is not explained until much later in the game. Your parents suggest you head out and explore the town and make some new friends. After which, you meet Butters, who is being attacked by a Drow Elf minion. Once you save Butters, he takes you to the house of the Grand Wizard where Cartman runs you through the opening tutorial of the game. I won’t go into too much detail about the main story because half of the fun is getting to experience the game on your own. I will say that Trey Parker and Matt Stone are at their best in this game.
![]() |
You can create your ideal "you" with several hundred custom items. |
Each attack has two separate strengths: a regular attack that works against shielded/non-armored
![]() |
Butters is, by far, my favorite character in this game |
![]() |
It's like Gauntlet, only more vulgar and racist |
There are several side-quests within the game, which lead to several sub-bosses that can be harder than the final boss if you don't have the right character. Despite their toughness, they are incredibly fun. Something about lighting Cartman's farts on fire and taking out Al Gore and his Secret Service minions is highly rewarding.
![]() |
Unfortunately, there's no Kurt Russel to be found |
Visuals: The entire game plays out as if you are watching an episode of South Park. Characters move as if you would expect them to: with minimal leg movement and bouncing around to move. Environments are rendered relatively quickly, however loading times can be longer than normal. With Obsidian games, this is kind of expected, but the times are much shorter than Fallout: New Vegas's load screens. The time's aren't too terribly long but with basic environments and textures beg the question: why?

The most visual action that takes place is within the battle system. Animations are fluid with little to no latency issues (I was playing on an older 360 and it struggles for a few seconds, but nothing too obnoxious to turn me away from the game), and the status effects that are placed on enemies are relevant to their reactions: enemies on fire will bounce around and scream, frozen/slowed enemies will shiver and say "brrrrr", bleeding enemies will grab their side and a pool of blood will appear underneath them. I could find no screen tearing anywhere in the game. I did have a moment where my underwear was being stolen by the Underwear Gnomes and although my character was supposed to be looking at them in amazement, he was nowhere to be found. That was on a second play through so it didn't bother me much.
Environments are, to say the least, entertaining. Places such as the Underwear Gnomes' Secret Hideout, Mr. Slave, an alien spaceship, an abortion clinic, and others are all in-game locations that you get to visit. Each location has its own unique charm, whether it be incredibly disgusting or amusing. However, make sure to get everything in an area, as most places you can not go back to. If you forgot to get that last Chinpokomon before exiting the spaceship: too bad.

The most visual action that takes place is within the battle system. Animations are fluid with little to no latency issues (I was playing on an older 360 and it struggles for a few seconds, but nothing too obnoxious to turn me away from the game), and the status effects that are placed on enemies are relevant to their reactions: enemies on fire will bounce around and scream, frozen/slowed enemies will shiver and say "brrrrr", bleeding enemies will grab their side and a pool of blood will appear underneath them. I could find no screen tearing anywhere in the game. I did have a moment where my underwear was being stolen by the Underwear Gnomes and although my character was supposed to be looking at them in amazement, he was nowhere to be found. That was on a second play through so it didn't bother me much.
![]() |
What happens after this scene was censored in several other countries. There's a good reason, but man, I was laughing more than I thought I would have. |
Environments are, to say the least, entertaining. Places such as the Underwear Gnomes' Secret Hideout, Mr. Slave, an alien spaceship, an abortion clinic, and others are all in-game locations that you get to visit. Each location has its own unique charm, whether it be incredibly disgusting or amusing. However, make sure to get everything in an area, as most places you can not go back to. If you forgot to get that last Chinpokomon before exiting the spaceship: too bad.
Audio: The audio in TSOT is rather good. The over world has two or three (?) songs that play as you explore South Park with your companion. Couple that with the sound effects and music from the show that you have come to know and you have a fantastic soundtrack that compliments the game terrifically. The Gothic-style music of Skyrim with the catchy shanties from Assassin's Creed and you have a spectacular vibe that can quickly immerse the player into this unusually serious world that blurs the lines between comedy and drama.
Online/Multiplayer: No online/multiplayer currently exists for TSOT.

Cons: If you're not a fan of South Park or RPGs, you probably won't enjoy this game; map is somewhat clunky, as is the inventory management system; no way to compare attachments that are currently on your weapon to the ones that are in your inventory (it's a small gripe, but I feel that it would help the item management aspect ten-fold); enough visual bugs to temporarily take you out of the atmosphere of the game
Final Score: 8.0/10 - Great game, but a little more polish is needed
Agree/Disagree with the score? Have a suggestion for a game? Questions about the ratings system, or anything in general? Ask me on Twitter @AdHocMan, or on Google+ at +Zac Hockin
This Thursday: Metal Gear Solid V: Ground Zeroes for multi-plat
Review Written by Zachary Hockin
No comments:
Post a Comment